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The Cycle: Frontier economy guide – How to get resources and K-marks fast

Complementing its high-stakes shooter-scavenger gameplay, The Bicycle: Borderland has a deep economic system metagame. Frontier has dozens of unique resources, currencies, guns, weapon attachments, armor pieces, and other items, all of which can exist looted, crafted, sold, or invested into a number of progression systems. It can all exist a little overwhelming at get-go. This guide will walk y'all through the virtually important resource management principles and tips in The Bike: Frontier then y'all can get the most out of the game's economy, and enjoy your favorite items and loadouts without running out of K-marks.

Picking contracts

Since you can have no more than one active contract per faction, picking the right contracts is key to getting the most out of every drop. The first thing to note is that y'all should not take most fetch contracts — significant contracts asking you to evangelize set amounts of specific resources. Instead, you lot should continue a high amount of resources floating in your storage, so you can instantly fulfill fetch contracts the moment they show upwardly in the Faction role. You should simply drop on Fortuna III with contracts that actually require y'all to be at that place. In general, PvP and hunting contracts are the best, considering your progress towards fulfilling them is non reset when you die on the surface, and you can complete multiple such contracts in a unmarried drop if you are efficient or lucky enough.

Also exist wary when taking Dead Drop contracts, every bit they vary wildly in how well they reward you for the risk. The ones asking you to drib off Sometime World Currency are the all-time ones to take on since they are zero risk: Old World Currency has no weight, and you can keep information technology in your Condom Pocket until you can successfully put it in the Drop box.

What to sell and what to continue

As you play The Bicycle: Frontier y'all will develop a good sense of which items are worth keeping. Every bit mentioned already, you should keep a stockpile of about all items and resources (and specially Blue Eggs, Polymetallic Prefabricate, and all types of Veltecite) then you tin can chop-chop fulfill fetch contracts. Nonetheless, there are also things you can sell without hesitation because they are not worth the inventory space or are specifically designed to sell. Jewelry, Onetime Medicine, and Nutrition Bars are not used for crafting or Faction contracts: sell them.

You lot should likewise sell any Rusty weapons yous find, as well as the bones K-28 pistol and S-576 PDW. You lot wouldn't desire to use these weapons against players, and you tin can fulfill weapon-specific hunting contracts with the Scarab burst pistol and the Scrapper SMG. This is a thing of gustation, but we would recommend holding onto the basic AR-55 autorifle and the B9 Trenchgun for those contracts, since the items adjacent up the ladder in each weapon's category — the Manticore AR and Bulldog shotgun, respectively — are much more expensive without actually beingness that much stronger.

The Cycle Frontier weapons guide DMR Lacerator
B9 Trenchgun. Paradigm via Yager

Crafting basics

Every bit you kickoff your journeying into The Cycle: Frontier, you should brand information technology a habit to hit upwardly the Crafting Bench often and take annotation of items that work well with your preferred playstyle. If you lot like sniping nigh extraction points, you can write downwards which resource yous need to farm for DMR and sniper rifle attachments, and high-tier helmets. Conversely, if you want to just roam the map and avoid combat, take note of which resources y'all'll need for high-capacity backpacks, stamina armor, and anti-brute attachments. This information will in plough direct you where to get and what to scavenge and mine for while on the surface. Instead of wandering, you will exist purposefully collecting the items about relevant to you.

Whatever your preferred playstyle may be, notation that crafting whatever weapon attachments early on in the game is a bad idea. This is because craftable attachments price a lot of valuable materials which are improve saved for contracts. Once you lot accept unlocked your preferred weapons from each Faction, y'all can starting time investing in craftable attachments.

Progress wipes

Everything good comes to an end, and your entire collection of high-tier items and precious resources will somewhen be gone. This is because, just like Escape from Tarkov, The Bicycle: Frontier has regular progress wipes. With the start of a new season, everything players have accumulated in their inventories is deleted, starting the hunt over once again. This brings us to the well-nigh important tip nosotros tin can give you nearly the economy in The Cycle: Borderland: have fun with your items, and don't hoard them. A fully kitted KBR Longshot is a lot more fun when you lot're hunting with it on Fortuna 3 than when it's collecting dust in storage.

Source: https://www.gamepur.com/guides/the-cycle-frontier-economy-guide-how-to-get-resources-and-k-marks-fast

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